Find your next move

12 topics found

Getting startedYour first moveLearn masks, heists and an affordable first-session route.MoneyKeep what you earnCompare earning methods, sell loot and protect cash with banking and laundering.Police & survivalKnow when to surrenderJoin the police, understand badges and compare death, surrender and bribes.BasesA place of your ownCheck document requirements, rent a plot and understand security systems and raids.WipesPlan for the resetCheck what the Federal Raid removes, what stays and how new-server openings differ.Heists & NotorietyPlan the whole jobScout targets, split crew tasks and understand the risks and rewards of a heist streak.Weapons & Black MarketFind your first weaponCompare city loot, Lenny, the base laptop and Police equipment without relying on old spawn rules.Cars & upgradesGet a ride that fits the jobFind a rental, establish vehicle ownership, manage keys and understand upgrade slots and trunk theft.HelicoptersCheck the aircraft requirementsLearn the central-district purchase condition, possible loot route and helipad preparation.Cargo & shipmentsFinish the hauling loopPlan the load, transport and destination around launch changes to shipment handling and selling.Clans & territoryKnow who owns the districtSeparate plot rental, settlement taxes, clan district control and the Shadow Governor role.Errors & PC requirementsFind the right troubleshooting stepLook up network, version, authentication and anti-cheat codes, hardware requirements and support details.

BASES & TERRITORY

ROB RUN base guide: get a plot and protect it

Rent your first ROB RUN base, check document requirements, compare property tiers and understand fuses, Security Systems, decoders and the limits of defense.

ROB RUN vehicles and buildings beside a construction site

Official ROB RUN screenshot. © Kefir.

Rent a ROB RUN base by finding an available plot in a settlement with an owner and interacting with the plot’s sign. The launch update changes Tier 1 settlement and land-rental payments to documents rather than cash. Once you have a base, use its Security System and defense modules to make a raid harder, not impossible.

Your plot, the settlement around it and the district containing that settlement are separate layers of progression. Understanding that distinction helps explain both rental requirements and who earns income from residents.

Check the plot requirements

Before trying to rent, verify three things:

  1. The settlement has an owner. An unowned settlement does not provide a rentable plot just because the ground looks empty.
  2. The plot is available. Use the sign beside the actual plot rather than treating a nearby open area as a claim.
  3. You meet its document requirements. Tier 1 uses documents following the launch change. The help center also specifies Black Market documents for level 2 and level 3 districts.

An older help article describes rent as a cash payment. For the Tier 1 change, the newer launch announcement takes precedence. Read the current sign for the amount and item required; this guide does not invent a universal document count.

Sources: renting a plot, the global map, and launch changes.

Understand the property ladder

PositionWhat changes
HoboYour starting position, using Lenny’s Motel.
Settlement ResidentRenting a plot gives you room for a base and businesses.
Settlement OwnerOwning the settlement lets you rent plots to others and receive a share from residents.
District OwnerA clan controlling a district receives income from its settlements and laundering benefits.
Shadow GovernorThe leader of the clan controlling the central Highlands district sits at the top of the hierarchy.

Renting your first plot does not make you the settlement owner. Likewise, settlement ownership and clan control of a district are not the same achievement. Owners must personally collect their cut, so income on paper is not already safe money in your account.

Sources: Power Pyramid and settlement income.

Build from items you buy or loot

ROB RUN’s building system uses inventory items. Houses, garages, fences, storage and functional furniture are deployed from items you obtain rather than appearing automatically when you rent land. The basic building has limited facilities; additional workbenches and furniture are your responsibility. Workbench modules expand what a station can do.

For a first setup, our recommendation is to list the functions your current earning loop needs before buying a collection of buildings. Storage helps with physical goods; the Laundering Desk belongs to your cash-protection loop; a garage serves a different need. The money guide explains why these are not interchangeable.

The developer’s Base Management announcement also describes moving an entire base with its contents. That makes relocation an option when grouping with friends or responding to hostile neighbors, rather than treating the first plot as a permanent address.

Source: Base Management.

Slow raids with fuses and alerts

Security System fuses make an intruder spend more time and resources trying to hack the system. Defense modules can notify allies when a raid is underway. These are different kinds of protection: delay creates a response window, while an alert helps people know that a response is needed.

Neither is a promise of complete safety while you are away. Our advice is to consider who can respond to an alert and how much you are leaving exposed, rather than assuming more storage also means more security. Do not place unprocessed cash in a base and assume it has the same protection as banked funds.

Source: base protection.

Know what a decoder does

A decoder is used against another player’s Security System to obtain temporary access to a building. The owner can repair the system and end that access. A successful intrusion is therefore a time-limited opportunity rather than a permanent transfer of ownership.

Keep ordinary building access separate from the rarer full-base destruction described in developer announcements. This guide does not provide a fixed fuse delay, decoder count or guaranteed defensive layout: the cited help articles do not establish those values.

Source: raiding a building.

Check the wipe before investing

The Federal Raid removes plots and bases, so property supports your current cycle rather than permanent possession. Read the wipe guide before assuming a building or ownership tier will carry forward.

A useful final checklist is: eligible plot, required documents, facilities that support your actual work, a plan for exposed goods, and an understanding of the current server cycle. If one of those is missing, solve that specific problem before expanding the base.

Ready for your next run?

Keep the official help center handy when a patch changes the rules.

Open official support ↗