Cargo jobs in ROB RUN connect a load, a suitable vehicle and somewhere to process, store or sell what you obtain. The launch update increased shipment dismantling and selling profitability, reduced shipment drop rates and extended dismantling time. It also removed the Buletti’s ability to transport shipments.
Check those changes before copying an old cargo route. A vehicle that carried a shipment in a playtest recording is not enough evidence that the same setup works in the current version.
Build the route around the load
The Gameplay Overview describes players transporting safes back to a base to open them, alongside other ways to trade or sell contraband. That makes the trip part of the job. Reaching the target is only the first leg; the load still needs a destination.
Our recommendation is to answer these questions before committing:
| Planning point | What to establish |
|---|---|
| Transport | Can the current vehicle carry this load? |
| Destination | Are you opening, storing or selling it? |
| Facilities | Do you have access to the base functions you need? |
| Interruption | What happens to the load if the route is cut off? |
This is an operational checklist rather than a verified container-by-container capacity table. For acquiring transport, start with the vehicle guide.
Account for launch balance changes
Higher shipment payouts do not establish a fixed profit per minute. The same update changes availability and processing duration, so evaluating only the sale value misses other parts of the loop. A less frequent load that takes longer to dismantle may require a different route and session plan.
The documented Buletti restriction is especially concrete: it can no longer transport shipments. This page does not infer an approved list of every other model from that single exception. Check the current vehicle and shipment interaction before building the rest of your operation around it.
Residence unlocks more than a storage spot
The Power Pyramid announcement links settlement residence with additional Shipments, Sales Center access and discounted contraband purchases. These benefits are tied to a progression step, not simply to reaching a particular road or building on the map.
If you are trying to repeat a route that assumes property access, first check the base-rental requirements. A rented plot, settlement ownership and district control are different positions. Do not troubleshoot a missing progression feature solely as a vehicle problem.
Store physical goods deliberately
The official help separates cash storage at Lenny’s from physical-goods storage at a base. Base Management describes keeping cargo and other valuables there, but also warns that bases are vulnerable to other players. A stored load has not automatically become protected bank money.
Plan the time it will spend exposed and the security available at the destination. That is our recommended way to compare an immediate sale with keeping something for later use, rather than assuming a larger warehouse removes the risk.
Sources: loot storage and Base Management.
Complete the sale-to-bank loop
When selling valuables to a fence, the help center identifies the dollar-sign van in Looty Bay or the Sales Center and tells players to collect the cash from the counter. Do not leave the reward exposed after doing the difficult transport work.
The money guide continues from physical cash to laundering and a bank balance. The wipe guide explains why that balance still belongs to the current cycle. No exact shipment-value list, opening timer or guaranteed profitable hauling circuit is asserted here.
Ready for your next run?
Keep the official help center handy when a patch changes the rules.
Open official support ↗